Adding More Variable Types to PhysicalMaterial.h

I seem to have engine listed in my build.cs, is this correct?

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore"});

When you say build from source, what does that mean? (I’m still relatively new to C++).

I’ve downloaded the engine source from Epic’s GitHUB, and compiled it on my computer.

Now I can open the engine files in Visual Studio and I can right-click on the engine and select build or rebuild. Is this what you mean or is there something else I have to do to compile from source?

tt1