Adding lyra aim offset distorts the mannequin character when I play game. Any idea to fix that?

Hello community! I am trying to use Lyra’s Aim Offset in my project. To be short, I migrated all Lyra animations including aim offsets to my project. Then I added appropriate nodes to animation blueprints, you can check them on attached screenshots. Finally when I play game, my character becomes huge and distorted, I can’t imagine how to fix it. However, all other lyra animations work excellent, only this aim offsets make it worth.

Also there is one more thing that might be mentioned. I replaced skeleton for each Lyra animation to default skeleton of mannequin.



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Hello, I do not understand what you mean.

Do you mean ALL OTHER ANIMATIONS are okay EXCEPT the AIM OFFSETS?

Hello, I am trying to say that all other Lyra animations like idling or movement work properly with my mannequin character. But when I am adding Lyra’s aim offset to animation blueprint and hit play, my character is distorted, and its size becomes huge. I tried to record difference between behaviour of character without aim offset and with

Meanwhile, this aim offset applied to my character looks good in preview window

Okay, I ifxed. The problem was in migrated offset Lyra animations. Blending pose animation was missing in all of them. So I compared their base poses in original Lyra project and added them in my own
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