Adding Logic Nodes UI and Workflow is a Disaster! please take examples of this

ok sorry maybe i didnt think before express the wish.
i not wanted that its undone but add option to have,

need the design in the screenshot i made or just take example from blender BUT additionally rework nodes so they are combined. the more i learn the more it makes me mad and sad when i think how lightning fast i was able to do all kind of different gameplays in upbge game engine because nodes UI style ( and surely because way less nodes exist) but thats why me here and i curious what is the reason to have many different own nodes which have like 1 additional option than the other instead of combine them and having checkbox for enabling that 1 option?

for example, the onhitevent node if you right click hit, you can split and get additional options which is wonderful !!!

why not for all other same?
i mean from programmers perspective its not something completely new that i asking. you have already checkboxes and dropdown menus in nodes for enabling functionalities.
if a node would have 100 options then when compiling it would like commend them out to remail efficiency or not?
so why not tidy up this chaos? only would benefit everyone.
if a node would have 100 options then when compiling it would like commenting them out to remain efficiency or not?

now every time you need node now you need better type if want be fast but this is too much human brain memory “sampling” + clicks…

and i dont want to replace / flood my limited brain memory with only unreal stuff in my life…

human mind is good in categorizing things in memory but not memorizing every little piece separately… so please lets be efficient,

i am the only one ?
about 10 years of UI,how i remember, UE4 already had this UI Node style or not? so is this a joke ? because 10 years for this its good one then XD