I have a right hand skeletal mesh, and was wondering if anyone knows how to invert a skeletal mesh on the X-axis without setting it’s relative scale to be a negative X?
I’m trying to do a physics based VR weapon system, and when picking up meshes with the left hand relative scale set to a negative it causes transform glitches, so was wondering if there’s any way around this?
I’ve tried exporting/reimporting the mesh with different settings (including negative scale), but have had no luck. Any suggestions on how to flip the mesh without changing the relative/world scale would really help me out.