Adding Landscape to Level Instance

To pre-face the issue, I’m creating separate “Blocks” or “Chunks” of levels that I’m eventually going using later for a semi-procedural level generation.

I was planning on building all these blocks separately in a single level, then adding each of them to a separate level instance to re-use them later. To my surprise, the level instance includes everything correctly but the actual Landscape, as the Landscape actor is just completely empty ( As opposed to having each Streaming Proxies inside )

Is there a way to actually make this possible ? Maybe hack around the problem ? Is this a bug ? I will appreciate any comment and/or suggestion regarding this issue, Thanks.

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Do you have a solution for this?

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