In a 2 player listenServer-client game it seems unfair that the server player gets minimum lag and the remote player gets the brunt of it.
Is there a common way to add lag to server player? Is that something people often do?
I have started reading about GGPO.
Any tips on implementing such a thing in Unreal?
Cheers
Hmm, you can use a few console commands, but I’m not sure what kind of effect they have on the clients when applying it to the server: Finding Network-based Exploits - Unreal Engine
If I run that on the server then the outgoing packets will be affected. So the client will recieve the packets later.
I am looking for a good method of delaying just for the ListenServer player.
Maybe, a little