Could someone from Epic clarify how to properly set command line params to a package game? We are trying to add the -newkeyboard for our iOS game with no success.
When setting args in xcode they do only apply to the editor and not the package game. It would be great if someone could point me to the right direction?
I have noticed that unreal generates a UE4CommandLine.txt file that is used in the package build. But I haven’t found a way to write my own params to the file.