Adding int counts from BP to viewport not quite working - Updated 01-11-16

I’m almost done with dealing with this. After nearly a month, I still can’t get anything to work. I’ve watched and read tutorials, YouTube and official documents.

I’ve restarted this from the beginning with nothing and worked up from the official documents and YouTube channel, the suggestions here and other threads. Nothing.

Seriously, why in the **** is it so hard for me to call a variable from one BP to another. That Target stuff is apparently over my head and I’m just to dumb to understand it.

Even trying to do what I did in the images from the first post, I can’t get it to work anymore.

I stopped working on the save game feature and just deal with trying to get the death count to show back up on screen. Nothing.

You would think after dozens of videos and UE4 answers threads, I’d have this working, but nope.


What am I doing wrong? I know its possible, as thousands of others have done this successfully, why not me?

I’m so confused on everything now, and it’s putting me off from actually wanting to do anything in UE4, which is not what I want to happen.

This is what I have, I have no idea if it’s everything that is actually needed.

http://i.imgur.com/kxEV0Iz.png (DeathCountGUI variable apparently nothing, which is why it’s not public)


I went stupid there, I got it partially working. I forgot that I had to create the widget for the MainGUI for the DeathCount.

Now, my issue is that my DeathCount does not increase when needed. It stays at zero on the UMG text area.

Updated BP https://i.imgur.com/zfKHUoa.png … nothing else was changed from the previous images, other than what you see on the updated image.

Adding a Print String on to the Set variable output, it shows it’s added + 1, but doesn’t add anything past 1, nor does it show on UMG, just in the print string.