I think I’m off on my blueprint scripting somewhere, or maybe it’s just badly placed.
I followed this video series and a few articles from here, for what you see below.
I have a text area in my MainHUD BP for my death counts in the viewport, which I bound to a function.
After that, I pulled in a int + int from death count var (The corrected script) on to my spike mesh which I’ve cut into my death handling script. At this point when I hit my mesh, nothing happens in the Death Count text area.
However if I use the “incorrectly wired” BP (int + int from death count var link) it kind of works, the first hit does not register, but the 2nd hit onwards works, but it does throw errors after I stop the game.
Also, after the death and command line restart level, the death count does not stick, it resets back to blank (0).
Where am I going wrong at here?
I’m probably just overthinking it, once again, and it’s something simple that I’m leaving out.
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