Adding Instances for multiple Instanced Static Meshes cause a crash

Hi ,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What are the exact steps you are taking to reproduce this on your end?
  • Can you post the full callstack with machine ID?
  • Can you post your crash logs here so I can take a look, they can be found at \Unreal Projects\PROJECTNAME\saved\logs.