Hi, i’m trying to make my own FPS and this is my very first project. I would like to make projectile collision a little more “real”.
I made a blueprint class for the projectile (BP_Projectile) with a projectileMovement component and mesh component but this add no impulse to other in the scene (for example the big cube of FPS template)
2)i’ve added a sphere component, but when it collide with cube multiple times (because it’s and assault rifle and rateoffire is 0.1) the cubo just fly miles away…
yes i want they got hit and they move (just like a normal collission, for example u can think that you are shooting at something and it moves about,i dont know, half a meter and not 3 km away). so i dont want it to fly, just to move a little so simulate a collision between two corps with different mass m1 m2 and m1<