Adding Impulse to an actor

Hi there

I have an Issue trying to adding impulse to an actor

I have created an actor with these components:

c1.PNG

If I add impulse to the Box (with the addimpulse blueprint node), it works but the box and the collision capsule “split” from the mesh…

c3.PNG

c2.png
(the circle is the collision capsule and the pistol is the mesh)

What am I doing wrong?

Thanks!

Cristian

Any suggestion? please… Why the mesh dettachs from the box component?
thanks!