Adding Impulse to a Ragdoll in Sequencer (works outside of sequencer)

Hello,

I’ve set up my sequencer so my character will ragdoll with a SkeletalMeshComponent that has a Simulate Physics (Body Instance) track… that all works fine. He is shot and physics take over as planned.

I wanted to add a force to him, so when the phyiscs takes over, he is pushed back. I set up a BP which works fine with a character that Is in the level but there is no effect with a character that is in sequencer.

Is sequencer holding it hostage after the physics is activated? The BP I use to activate the force is below, which works fine on the character that is just placed into the level but not with the one in sequencer.

Thank you.