Adding impulse cause destruction of attachment parent.

There is an actor with just static mesh. To this static mesh attached some amount of static meshes from same actors (by attach component to component).

Adding a lot of impulses to child meshes in some moment cause destroction of parent actor. Childs become free and fly whenewer they want. :slightly_smiling_face:

Why? I can gess, there is some setting related to physics, damage or something like that.
Can anyone help to find out how to disable this?