I’ve read many posts and seen many topics on this. I’ve read documentation but nothing seems to work.
My impression is that in the Build.cs you can add
PublicIncludePaths.Add("../my/relative/path/include");
and then in a .h in your project you can
#include "FolderInMyIncludes/MyHeaderFile.h"
It would be great to just do a public and private include path .Add and add and include and source folders and then use those and build the project.
I can’t add this as a code without manual modification everytime the external files change.
What am I missing? Why is this so hard?