Hey, I’m trying to figure out how to add grass to a mesh like when you paint it in the landscape, like in this example here. Imagine every big square rock is a modular mesh on individual blueprints, how I can add grass that works with the wind system, etc? The idea is to have the grass already there and not paint it after the meshes are placed.
If I add the grass on top of the mesh before importing it I guess it can work adding the material, but I’m looking to see if I can automatize it somehow just inside unreal, similar to landscape painting but in here, so it would be quick. Thanks!
