Adding Force to Pawn - Automation Testing

Actually, there’s no need to use pointers with tickCount and tickLimit. When defining a Latent Command, you create a class and the parameters passed are used as private members of that class.

https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1814298-pass-by-reference-to-latent-command-odd-behaviour-automation-testing