As the title says, how to add a force based on the object’s direction.
I’m trying to work on a boost for a vehicle whenever the player hits the boost thing.
Thanks
1 Like
Depends on what you understand by direction in this case (movement, facing, other):
- it can be the direction the vehicle is facing (RWD) or a booster slapped onto the roof
- direction of the rotation of the front wheels (FWD)
- direction of current velocity (arcadey booster thingemabob)
- some other direction, like camera
Assuming it’s the 1st one: Forward Vector * Float Value
, where the float is the force.
Bro, thank you very much. Seriously… tysm <3
It’s really a simple adding force according to the direction of the vehicle. Can u show me a screenshot of the blueprint nodes?