Adding force based on the object's direction

As the title says, how to add a force based on the object’s direction.
I’m trying to work on a boost for a vehicle whenever the player hits the boost thing.
Thanks

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Depends on what you understand by direction in this case (movement, facing, other):

  • it can be the direction the vehicle is facing (RWD) or a booster slapped onto the roof
  • direction of the rotation of the front wheels (FWD)
  • direction of current velocity (arcadey booster thingemabob)
  • some other direction, like camera

Assuming it’s the 1st one: Forward Vector * Float Value, where the float is the force.

Image from Gyazo

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Bro, thank you very much. Seriously… tysm <3

It’s really a simple adding force according to the direction of the vehicle. Can u show me a screenshot of the blueprint nodes?