Adding FBX Metadata to animations not working?

Hi there,

I’m trying to add asset Metadata to FBXs on export. I have some curve data that exports fine and gets converted into Animation curves. But when I try to use asset metadata, it does not seem to import into the engine. I’m following these instructions: FBX Asset Metadata Pipeline in Unreal Engine | Unreal Engine 5.2 Documentation

My metadata info attributes are on the root of the skeleton as I’m exporting.

Anyone know what’s up? Is there another method?

Thanks in advance!

Trying to figure this out as well. Works on simple static meshes, but no luck for me on animations exported from Maya. Maybe the string value has no keys?

It’s in 4.25. Check it out!

Nice! Good to know that it’ll be available when the project switches over.