I’m trying to add asset Metadata to FBXs on export. I have some curve data that exports fine and gets converted into Animation curves. But when I try to use asset metadata, it does not seem to import into the engine. I’m following these instructions: https://docs.unrealengine.com/en-US/Engine/Content/Importing/FBX/AssetMetadataPipeline/index.html
My metadata info attributes are on the root of the skeleton as I’m exporting.
Anyone know what’s up? Is there another method?
Thanks in advance!