I didn’t have a thorough look at the logic yet, but if the problem is that you can’t use the EventOnLanded node for both resetting the DoN node and setting the CanJump bool, why not use a sequence node after EventOnLanded?
I didn’t have a thorough look at the logic yet, but if the problem is that you can’t use the EventOnLanded node for both resetting the DoN node and setting the CanJump bool, why not use a sequence node after EventOnLanded?