Adding Delays and Sequential Character Display in a UE Dialogue System within a function

Hello,

I am stuck with a problem and hope someone can help me out.

I’ve successfully implemented a dialogue system by following this guide: https://www.youtube.com/watch?v=oXwj2ahifgY.

However, the dialogue is presented within a function, which restricts me from adding a delay node. I have two queries:

  1. Is there a workaround to incorporate a delay within a function since it’s not a direct feature?
  2. How can I sequentially display each character to simulate a natural conversation instead of revealing the entire text at once?

Kind Regards
Marco