I’m wondering if there’s a way for me to add custom data to a UENUM.
Something like this:
UENUM(BlueprintType)
enum class EntityType : uint8 {
None = 0 UMETA(DisplayName = "None", WebID = "None"),
Player = 1 UMETA(DisplayName = "Player", WebID = "Player_01"),
NPC = 2 UMETA(DisplayName = "NPC", WebID = "NonPlayer"),
Monster = 2 UMETA(DisplayName = "Monster", WebID = "Mob")
};
I’ve tried looping through the UEnum indices and checking HasMetaData to determine if the metadata “WebID” exists but it is always returning false.
Is there a way to implement something like this in UE4?