Hello. I have a simple arm controll rig for my player. I want to make animations for it using the level sequencer. When I drop the player in the scene and add them to the sequencer I can fully interact and control my control rig.
Now what I also need is to constantly read the position of a control, from a BP. I followed this (Control Rig in Blueprints in Unreal Engine | Unreal Engine 5.0 Documentation) and added a control rig component to the player BP in order to have access to different controller values. When I add the controller rig component to the player my BP is able to get the controller values, but now my rig is invisible and uninteractable inside the sequencer. (its just playing a default animation in the picture)
What I need is to be able to control the rig in the sequencer and be able to get the position of a control