Adding content changes Project Settings

Often times when I add marketplace content to my project it changes my project settings and the entire map needs to reload only for me to have to change my settings back. For example, ray tracing will be disabled or the direct X used. How do I stop this from happening? Thanks

Add it to a separate project and migrate the assets to your main project.

Usually assets show up as folder with their name in the Content Folder, Just right click that folder → Migrate → Select the Content folder of the Project that you want to migrate to. (It is really important that you select the content folder, other folders will mess up the references.)

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I’m unable to open the project to migrate the assets like you’re doing without the entire engine reloading and taking an hour. Once I manually add assets to the content folder unreal likes taking an hour to just load the engine

That shouldn’t happen unless the map the engine loads at the start has all the assets in it. Which is usually not the case. Don’t know why that’s happening.


But another thing you could try instead of migrating :
  1. Copy the Config folder

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  2. Add the assets to your project.

  3. Paste the copied Config Folder back and replace the files. (preferably make a backup of the files before replacing them.)

This should keeps the project settings the same as before adding the assets.

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Sounds good to me. Didn’t know it was all saved there. Thanks

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