Adding component tags to static meshes spawned via PCG

Hi!

This is probably a noob question, but here goes anyway.

I am trying to add component tags to static meshes spawned through a PCG graph.
I would prefer if the tags added could be controlled so it does not add the tags to all the spawned meshes but rather to ones of a specific SM spawner node in the PCG graph.

I’ve been googling, watching videos of PCG tips, and asked chatgpt but havent found a solution so far :frowning:

Anyone got ideas on how i can make this work?

Version: UE 5.4

Thanks in advance! :blush:

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