I am using the default Vehicle template in my project and trying to detect whether the vehicle hits a wall or other vehicles. For doing so, I added a Sphere Collider to the blueprint of my vehicle. Received no response on the actor hit.
I enabled Simulation generates hit and set collision preset to Vehicle. Still received no response.
I then enabled Simulate Physics and the event was finally raised initially when the car is spawned. But after that, it won’t raise again and I still cannot detect collisions with walls or vehicles.