Adding Collisions to Vehicle on UE 5.1

I am using the default Vehicle template in my project and trying to detect whether the vehicle hits a wall or other vehicles. For doing so, I added a Sphere Collider to the blueprint of my vehicle. Received no response on the actor hit.

I enabled Simulation generates hit and set collision preset to Vehicle. Still received no response.

I then enabled Simulate Physics and the event was finally raised initially when the car is spawned. But after that, it won’t raise again and I still cannot detect collisions with walls or vehicles.

Hi @hridiv

Could you post an image of the viewport from the vehicle blueprint please?
Make sure the whole vehicle is in view and we can see the collision sphere(s).

Stewart

Thanks for the reply but I figured it out. I had to enable collisions in the Physics Asset of the vehicle

Ahh simple but effective, glad youre sorted