Adding collision channel breaks trace channels

Newbie here. I encountered a bit of a problem when trying to add custom trace channels. Whenever I try to add a new channel, the new channel jumps up to the top of the list of the custom trace channels I have setup and the LineTraces/SphereTraces that reference old channels move up by one, essentially breaking all the tracers I’ve made. It isn’t much of a problem now, since I just need to change the trace channels back to its appropriate value, however I can see it being a huge undertaking in the future once I have dozens of blueprint classes I need to sort through and change. Is there a setting I may have unknowingly modified that could have been the cause of this?