System: OS X 10.9.2, 2.6ghz i7, 16gb RAM, NVIDIA GeForce GT 750M 2048 MB
Build: 4.2.0-2092659
Steps to reproduce:
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Create a new project (eg, Vehicle Template (Blueprint)).
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Run it on a device to verify that the vanilla build works fine.
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Add code to the project (I added an empty game mode).
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Close the UE4 editor and relaunch. You’ll be prompted to recompile since the game module is outdated.
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After compilation is complete, launch to device again from the Editor. I get this error:
LogPlayLevel:Display: env: xcodebuild: error: The project ‘BPVehicleTemplate_IOS’ does not contain a scheme named ‘BPVehicleTemplate - iOS’.
This causes the AutomationTool to exit so launching fails.
I made a ton of changes to my current project in an attempt to remedy this but I haven’t had any luck yet. I’m going to see if I can get a vanilla project with added code working again. It seems that either the desired scheme goes missing after adding code/recompiling, or the scheme’s target name changes. I haven’t dug in quite yet so I’m not sure.