I’m creating a character in ZBrush, but I’m facing a problem:
I want my character to be able to change clothes in the game (changes boots, pants, etc.).
So I will create the naked base guy on ZBrush, but how will I be able to change player clothes in UE4?
For hats, for boots or other clothes that won’t be distorted I will just attach them to my mesh sockets, but for pants for example I don’t know how I will do it?