So I followed a tutorial, and basically you create it as a level, with the Widget over top of the level.
For the dancing character I used, Right click , animation blue print,
connected to the Output Post I have a random Sequence Player.
RANDOMISE animations in Animation Blueprint. (state machine notify + random sequence player)
but, when I created the player , i hat to add the head as a hat (because the pointy nose didn’t render right with skeleton) I now have a player dancing without proper head.
I can easily drag my animation blueprint (with all random animations in it), but how
do you attach a Hat to the Animation?