Adding Character and Character Animation to Widget Score Screen

I created a score screen for the end of a level.

I’d like to be able to add the character on the side of the score screen, and have them perform one of 10 random animation on the score screen.

How do you add a character and animation to the Widget Score Screen?

(bonus if you can help me link random animations to the character on score screen)

So I followed a tutorial, and basically you create it as a level, with the Widget over top of the level.

For the dancing character I used, Right click , animation blue print,
connected to the Output Post I have a random Sequence Player.

RANDOMISE animations in Animation Blueprint. (state machine notify + random sequence player)

but, when I created the player , i hat to add the head as a hat (because the pointy nose didn’t render right with skeleton) I now have a player dancing without proper head.

I can easily drag my animation blueprint (with all random animations in it), but how
do you attach a Hat to the Animation?

Another alternative is to use a SceneCaptureComponent2D, that renders to a render target, and then use that render target as the texture for a 2D widget.

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