but, when I created the player , i hat to add the head as a hat (because the pointy nose didn’t render right with skeleton) I now have a player dancing without proper head.
I can easily drag my animation blueprint (with all random animations in it), but how
do you attach a Hat to the Animation?
Another alternative is to use a SceneCaptureComponent2D, that renders to a render target, and then use that render target as the texture for a 2D widget.