Adding Camera Lag is disabling the Pitch

Hey there. I’m currently making a FPS Mech Project and I want to give a more realistic feel for the camera inside the cockpit (like there’s a real pilot inside it). The problem is that I can’t find a way to make it work with camera lag - I tried doing it through a SpringArm to enable CameraLag, but it stops the cockpit from moving up-down (according to the controls of Pitch from the player). I also tried to simulate CameraLag without it through blueprints but failed as well.

Any tips on either how to fix the Pitch problem or another way to add that realistic feel?