Hi, I was making my game and came across a problem. After I added a new c++ file to make a Ufunction for blueprint for some special movement, I can’t get into my project without rebuilding and everything, also the code doesn’t work due to it ‘Failed to load outer for resource:’ it has about 6 of these errors, I have reinstalled the engine but I am really stuck. Could I have some help please?
ive seen this problem when you add c++ to a blueprint project, if you create a new c++ project it may work.
Thanks, But if I just want most of my stuff in bp will i still be able to alter it in bp (Player Controller and stuff)
yep of course.
There may be other solutions if you dont want to go through creating a new project but can say i had the same problem and it fixed it.
I had the same problem, created a level, got it looking nice and spangly and was really proud of it, decided to expand the outside and chuck In some real physics based eye candy, read you could use c++ to do stuff so thought I’d experiment, no idea it was gonna convert the whole project, and it broke just at the end of my course, total novice 9 weekd earlier so had no clue… anyway. I didn’t panic, I’m not a coder so accepted I may have to rebuild, but thought I’d try using visual studio to recompile it after a bit of googling it seemed to be the best advice out there… still didn’t work… turns out there were a few errors from unreal converting it, not many but enough to screw it up, so I just kept trying to figure it out, also never used Vs before either..
Got it up and running within a day, VS was a pain to set up and make sure the right options were installed, but it’s really powerful and helped spot and fix, along with some googling. So I guess it depends on how much stress you put into making it, compared to the stress of winging it with Vs code, but it felt good to have fixed it, and it was a useful experience, now I’m playing with code in lots of ways…. Give it a whirl if you’re tech minded at all, and have the focus to pull an all nighter installing and tweaking..
