Adding Bones to Character Rig Animations - UE4 Marketplace

I bought this Frank Climax animation set from UE4 Marketplace Frank RPG Gunslinger in Animations - UE Marketplace

I got it working minus weaponry by re-targeted my character’s mesh to the skeletal mesh, and then re-targetting the animations.

However, for the weapons, the publisher is using crazy amount of additional bones in a static mesh, instead of blueprints. Even for the muzzle FX and everything.
Image attached is just one of many additional bones.

Is there a workflow that i could transfer these bones onto my character? Or do i have to try to manually do it and hope for the best.
He has provided the rigged character FBX file in the project.

This seems like more work than it’s worth for an asset pack.

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Same for me.