Is it possible to add behaviours (e.g. flocking) to the crowd managed by DetourCrowdAIController?
In the project settings I can find options regarding crowd size, Path Optimization Interval etc., but nothing like e.g. dtFlockingBehavior or dtSeparationBehavior, which are behaviours implemented in the original library: “Recast/Detour”, which the Unreal Engine is now using since recently.