I’m trying to attach an Audio Volume to an Actor Blueprint of a container, so I can have the audio volume be inside the container whenever it is placed in the world. Is there a way to do this since you can’t add an audio volume as a component inside a BP?
Hey, thanks a lot for the reply! I added the child actor and made it an audio volume, set the reverb I want to use in it and all, but I kinda don’t know what to do with that haha. The reverb doesn’t seem to work yet so I’m definitely missing a few steps here.
Yeah, I think you have to set all that stuff at run time, it’s really irritating, but always happens with child actors. You can see all the settings there, but they have no effect…
I have an actor class that contains a building, I want to add an audio volume to the class. So I can use the audio volume for the building’s interior audio mix. I managed to add it as child class but I don’t know how to edit the radius of the audio volume.
You can’t spawn audio volumes in. And as a child actor as far as I have found there is no way to access the parameters that come with the audio volume. I don’t think it’s possible.
Doest work to have them placed in the level either. Is not efficient if you have 100 buildings then you have to align the box with them all.
Ah, I was trying to cast to it but it wasn’t showing up. Had to right-click and not drag off the child actor. Awesome but yea, it doesn’t work without the brush setting cause you need to collide with it. I might try adding a box collider and see if I can activate the volume via that.