Pots3
(Pots3)
1
I was wondering if this was possible as I currently read in strings line by line from a text file using
LoadANSITextFileToStrings(*projectDir, NULL, names);
which reads in an array of strings line by line and then adds them to an existing array in my project.
So is it possible to write to a text file in a similar way that unreal provides?
Thanks in advance!
Rama
(Rama)
2
#Adding String Data Line by Line
You have your core data as
FString StringData = "";
Then you add lines like this
if(StringData != "")
{
StringData += "\n"; //newline
}
//Add new text
StringData += NextLineOfText; //can be FString or TCHAR*
then you write out the String to file using Epic’s function:
#SaveStringToFile
FFileHelper::SaveStringToFile(SaveText, * SaveDirectory);
#String Array
if you have an array of string you can use the ranged for each with your array and my code above
TArray<FString> YourData;
for(const FString& EachString : YourData)
{
//use code above to add EachString to the total StringData.
}
#Wiki With More Info
Saving To Text Files
Rama
Kelt
(Kelt)
3
I have one question, what do you mean under “EachString”?