Hey guys,
I’ve run into a snag while setting up my ammunition/weapon logic. I’ve got 2 C++ classes, Wieldable and Ammunition, and from both I derive blueprints for specific objects (like a magazine & a rifle). I want to assign an AmmunitionClass in the blueprint (in C++, in the base Wieldable class, it’s set as AAmmunition* AmmunitionClass, visible/writable in BP), but the rifle’s blueprint (in the content browser) will only let me assign instances of the magazine blueprint I’ve put into the world, not the blueprint itself.
How would I go about making the rifle blueprint accept another blueprint as its value, rather than an instance of that blueprint?