I’m having an odd problem, whenever I add another blueprint interface to a blueprint actor I get the following problem: The nodes disappear and the node lines start flashing, I can’t edit any of the code. When I try and run the game in editor it tells me the blueprint has compiler errors…
This happens no matter what order I add the blueprint interfaces.
Has anyone ever come across this issue? Is it a bug?
I am experiencing the same issue with the same cause in UE 5.5.4. Creating a new interface from scratch also fixed this issue. Not sure if this is fixed in a newer version.