Hi,
I’m new to Unreal, using sequencer to put together a cinematic. I want to bring in my fbx animation onto a character. This character has a blueprint to add nVidia hairworks. So, I added that char_BP to the sequence, added an animation track, pointed to the correct animation and there is no motion on the character when I play the level or timeline.
Next I read this:
I’ve read this topic: Sequencer with Animation Blueprint - Cinematics & Media - Unreal Engine Forums
So, I created an additional AnimBlueprint for the character. I tried this with just the animation node added and plugged into the Final Animation Pose Result. No movement.
I tried adding a Make AnimNode_Slot node, with a custom name for the Slot Name, which I used in the sequencer, animation/properties/slot.
I don’t know what I need to do in order to be able to load an fbx file onto this character_BP in the sequencer. If I bring in the skeletal mesh from the animation fbx file into the sequencer, I can add animation and switch to Use Animation Asset and point to it. This works, but it does not have the hair which was added to the BP and the shaders, added to the tpose rigged character.
Any ideas?