Hi, I have an issue adding a custom notify to a certain bone socket.
You see, if you just add a sound or a particle effect, you can choose a socket you want to attach it to right in its details in a panel on the right. But if you add a custom Notify, that is used in a blueprint, there is no such option whatsoever.
Is there any way to point out a bone I want to add a Notify to?
Here is a screenshot of my animation screen and also my animation blueprint, which is set up to play different sounds on different surfaces.
And if it’s only possible to do within a Blueprint, I would greatly appreciate any suggestion on how to do it, I’m not really good at Blueprint and only followed tutorials to create this one.
Thanks.