Hi there - I’m wondering, is it possible to add some sort of offset to a linear limit? For example, I have a drawer in a desk I can pull out and put back in. I need the drawer to start at one end of the limit, rather than the limit being in the middle of the component its linked too.
I have it sort of working:
But then if you try to push it in further, it goes crazy (becuase its not at one end of the limit when inside the desk, and trys to penetrate through):
Here’s what it looks like in the Blueprint viewport, where I tried simply just offsetting the Physics Constraint:
Any help on this would be awesome. I’m using a Physics Handle to move the drawer (along with a lot of other different objects too). I should also mention that the drawers are child objects in the desk’s blueprint, although this dosent seem to be having much a difference as to when i simply just put the exact blueprint in the scene and attempt to move it.