Here’s my problem, I’m trying to add a widget component at runtime to an actor blueprint.
So what I do is add the node “Add Widget component” then I need to change the widget class so I can choose the one I want.
So I added a “Construct Object from Class” node and in there select the thing I want. But it shows nothing.
I tried setting the world location, scale and stuff to be sure it’s not somewhere I can’t see or too small etc but still the same.
I tried with a niagara particle system and it works flawlessly, so I assume I’m not doing things right for the widget one.
That was a good idea but unfortunately it’s not working when adding this node either
If what @ImAGoodSpoon1 suggests isn’t working, then there is something fundamentally wrong with the setup you’re using. To figure that one out, we’d need to know more, though.
If you want to swap out component’s widgets, you could try: