Adding a widget blueprint into game

I have created a widget blueprint which allows for setting up the game settings, map etc
At present this is done as a menu that sits above the game on the UI (like a main menu)
I was hoping that I could use this widget blueprint to attach to a surface in game and show these settings when the player walked into the room rather than just the floating menu that I have now.

Any ideas how I can achieve this?

Thanks in advance

You’re looking for a widget component.

Thanks everynone :slight_smile:

Fixed :slight_smile: …………