I can’t for the life of me figure out how to figure out if a given character in an FString is an uppercase letter, there doesn’t seem to be any language features that do this.
All I want is something that for example lets me turn the FString “HelloWorld” into “Hello World”, and I want to do it in C++.
I’m sure there are many better & more performant ways to do this (in fact I know Blueprints do this when exposing C++ variables in the Editor but I can’t find where this is implemented) but the following should work:
Oh jeez, of course it’s that easy… I never would’ve thought to look in FName for transformations on an FString, no wonder I didn’t find it. I would ask you to give it as an answer to the question, but I guess staff members don’t need those internet points, so I’ll just give it to staticvoidlol.