Adding a variable to a structure make me crash

Hello i got this error message:
Assertion failed: ((UObject*)ContainerPtr)->IsA(GetOwner()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 714]
‘Default__REINST_SKEL_BP_BaseClothes_C_31’ is of class ‘REINST_SKEL_BP_BaseClothes_C_31’ however property ‘TriggerInteract’ belongs to class ‘SKEL_BP_BaseInteract_C’

I just made a bp and made a child of it and a child of this child. It’s the third child that cause the crash for some reason and its really absurd. Can somebody from the support can please assist me its been more than 2 weeks that i asked somewhere else and nobody got the answer.
Thanks.