Adding a variable to a struct crashes UE

Log below. Any clue?

LoginId:972e3a8c46326658fe5844a96f5ae734
EpicAccountId:a2c64a7a2891489798d5291ecb170001

Assertion failed: ((UObject*)ContainerPtr)->IsA(GetOwner()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 714]
‘Default__REINST_SKEL_BP_PickUp_Portable_Battery1_C_767’ is of class ‘REINST_SKEL_BP_PickUp_Portable_Battery1_C_767’ however property ‘InspectSign’ belongs to class ‘SKEL_BP_PickUp_Base_C’

UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_StructUtilsEditor
UnrealEditor_StructUtilsEditor
UnrealEditor_UnrealEd
UnrealEditor_KismetCompiler
UnrealEditor_KismetCompiler
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Hello there @943023!

As a first step, please make sure the variable change has not created any redirectors, compile your blueprints, and avoid generating a nested structure.

Second of all, could you provide specifics about the variable added to the structure, what was exactly changed? Is the issue affecting a single project, or is the crash affecting fresh, new files? Additionally, please provide the full logs of the crash, instructions for the process can be found here:

Crash reports from the editor are stored on your local machine in your project’s Saved/Crashes folder.

Alternatively, you can find crash reports on a user’s local machine in C:\Users[Your Windows Username]\AppData\Local[Project Name]\Saved\Crashes.