Adding a Tinting or base color tint to World aligned textures.

Hey all I am looking to add a Base color tint to World Aligned textures that works much the way that Tinting works in Megascans textures. To start with I am not great with materials. But I do have a basic World align Texture set up. What i want to do is have the tinting with the saturation, Contrast and, Brightness like Megascans does. But I am kind of illiterate when it comes to Materials. Any help would be great. Thanks.

You can do it by putting a color param here with a multiply

BTW: you probably need the xyz output.

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