I’m trying to implement a basic dialogue system by following a tutorial. I’m trying to add a struct like this:
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataTable.h"
#include "MyObject.generated.h"
USTRUCT(BlueprintType)
struct FMyObject : public FTableRowBase
{
GENERATED_BODY()
};
But it doesn’t work. Unreal just crashes and after reopening it just ignores the file and I can’t even see it in the content browser. I tried reopening the editor after saving the struct, tried basically everything on the net.