Hey everyone,
My problem is outlined here https://answers.unrealengine.com/questions/129584/details-panel-missing-for-static-mesh-component-in.html . I’d like to add a static mesh to an actor but I’m obviously doing something wrong because it isn’t working. What I’m doing is I have a class that inherits from APawn. This class has a TSubobjectPtr of type UStaticMeshComponent which is initialized inside of the constructor but the asset reference is set via blueprint (or rather…I would like to set the asset reference via blueprint but it wasn’t working).
Any ideas?